Enemy Territory: Quake Wars config creator

Special thanks to badman and digibob @ Splash Damage for their support and feedback.

Public and contact options

 The name of this server's admin
 Admin (or clan) website address
 Admin (or clan) contact e-mail
 Admin (or clan) IRC channel

General options

 Server IP
 Server port
 Server name
 Dedicated server
 Use Punkbuster anti-cheat system
 LAN Server or Internet Server
 Maximum amount of players on the server simultaneously
 The amount of slots reserved for private clients

Passwords

 Announce if a password is needed
 Enable client password checking
 Password for private clients
 Remote console password

Game options

 Minimum amount of players for game to start
 Percentage of players 'ready' before game starts
 Time (in minutes) to warmup
 Allow players to join a team when a game is already started?
 Can players cause damage during the warmup?

Voting options

 Allow or disallow clients to start a vote
 The percentage of votes needed for a vote to be succesfull
 Time a client has to wait between votes to start another

Message of the Day (motd)

Display a message when a client connects to the server (max. 4 lines)
 Line 1
 Line 2
 Line 3
 Line 4

Bot settings (experimental!)

 Enable bots
 Keep a minimum of cliens on the server (-1 to disable)
 The number of GDF bots (-1 to disable)
 The number of Strogg bots (-1 to disable)
 Have the bots try to keep someone playing the critical class
 The bots should stop 'thinking' when there are no humans
 The bot's default AI skill
 The bot's default aiming skill
 The overall skill the bots should play at in the game
 The bot will do the major objectives with the player
 Have the bots display fake pings in the scoreboard
 Makes the bots shoot at each other and act silly during warmup
 Bots will use shotguns/nailguns
 Bots will use sniper rifles
 Bots can use vehicles
 Goofy mode where bots only use knifes in combat
 Bots can strafe jump to goal locations far away
 Strogg bots can use spawn host bodies
 Bots suicide if they detect they're stuck
 Allows the bot to use the advanced tactic of TK reviving
 Bots can drop all deployables

Other options

 Allow or disallow spectators on the server
 Allow spectators to chat
 Maximum allow spectating time (0=unlimited)
 Time (in minutes) a kick/ban persists
 Time delay (in minutes) until a client can switch teams
 Force teams to be numerically balanced
 Enable or disable team damage
 Controls wether to save XP from disconneting clients
 Time (in minutes) the review screen shows after a round
 Wait for all players to ready up before go to the next map
 Use a different config file for every map
 Only an admin can start the map/game
 Select the game mode
»
Forgot password

Copyright © 2005-2006 - Powered by Infinity-Shell.NET - All rights reserved - v1.0.58-0
Prices are in European Euro (€), 19% VAT included. Terms and Conditions